Free exercises · 2–6 people · Remote or in person
7 Communication Games for Small Teams
These communication games for teams turn a vague instruction, a missing detail or a crowded message into a short shared task. Each includes a prompt, a way to run the round and a question to discuss afterwards. Choose one exercise for two to six people; you do not need to run a full workshop.
All seven are free to use from this page. Allow the suggested time for the activity and its debrief; these are planning estimates. Use the fictional situations as written so nobody has to discuss a real mistake or share a confidential work message.

Set up one round
Choose a reader and a responder. Other participants can check the written prompt, take a turn next or observe. With two people, compare the result together instead of appointing a separate checker. A timer and your usual meeting chat are enough for most activities.
Say: “We are trying a communication task, not assessing anyone. You can speak, write, observe or pass. We will discuss the wording and instructions, rather than judge the person.” Leave time to read, especially when participants use different first languages.
For an information-gap activity, send the reader's card privately or let the reader view it while the others look away. Nobody needs to keep an answer secret after the round. If you would rather keep all text visible, take turns drafting responses and compare them against the card together.
1. Directions with a question break
People: 2–6 · Allow: 7–9 minutes · You need: paper or a blank note
Each responder draws a three-by-three grid. Label columns A, B and C from left to right, and rows 1, 2 and 3 from top to bottom. A text list of visited cells also works.
Reader's route cards
Round one: A3 → A2 → B2 → B1 → C1.
Round two: C3 → B3 → B2 → C2 → C1.
- The reader states the starting cell, then describes the first route one move at a time using words such as “up” and “right”. Do not show the route yet.
- After the four moves, responders may ask one clarification question. Show the card and compare paths, including intermediate cells.
- Change reader. Use the second route, this time allowing a short question after any move. A responder might ask, “Does up mean towards row one?”
- Show the second card and discuss the wording. Do not compare participants' scores.
Debrief: “Which question removed an uncertainty, and where would it have been useful to ask it?” The two rounds are examples to discuss, not a controlled test of anybody's listening ability.
2. The missing detail desk
People: 2–6 · Allow: 6–8 minutes · You need: the request and reader's card
Give the responder this request: “Please take the blue folder to the desk before the session.” The responder has three questions to make the task actionable.
Reader's facts
The folder is labelled “Saturday Book Club”. Leave it at the upstairs reception desk by 13:40. There are other blue folders in the building. The session starts at 14:00. No signature is needed.
- The responder asks a question; the reader answers only that question using the facts. If the card does not contain an answer, say “The card does not tell us.”
- After up to three questions, the responder writes a revised request. It should identify the item, destination and deadline.
- Reveal the card. Check those three details against the revised message, rather than judging whether the questions sounded confident.
- If time remains, try a combined question: “Which folder, which desk and what time?” Discuss when one combined question is easy to answer and when it needs separating.
Possible result: “Take the blue folder labelled Saturday Book Club to upstairs reception by 13:40.”
Debrief: “Which missing detail would have made the action hardest to complete?”
3. Jargon swap
People: 2–6 · Allow: 5–7 minutes · You need: chat or a shared note
Start with this fictional message: “Can you action the signage refresh and close the loop before launch?”
Supply the facts: the task is to replace the opening-hours sign in the café window; the new sign is attached to the message; the deadline is Thursday at 10:00; the requester wants a reply when it is in place.
- Give everyone 60 seconds to write a version that a new volunteer could follow. Use ordinary words and include the requested reply.
- Share two or three versions. If there are more writers, invite a second batch or let someone choose one sentence to read.
- Ask a willing person to state what they would do after receiving one version.
- Make one final edit if the action, deadline or reply is missing.
Possible result: “Please replace the café window's opening-hours sign with the attached version by Thursday at 10:00. Reply here when it is in place.”
Debrief: “Which phrase asked the reader to guess what an action meant?” Keep the examples fictional rather than collecting a colleague's least favourite phrases.
4. The sequence check
People: 2–6 · Allow: 6–8 minutes · You need: these five cards on screen
A fictional reading room needs to be prepared. Display the cards in this order:
- A. Put the READY card on the door after the table has been checked.
- B. Arrange the chairs before cleaning the table.
- C. Place the name cards on the table after it has been cleaned.
- D. Clean the table after the chairs have been arranged.
- E. Check the table after the name cards are in place.
- Allow one minute of quiet reading. Each participant can note an order or a question.
- Invite one proposed order. Ask the next willing person to explain one dependency using “before” or “after”. Continue until the group has checked all five steps.
- Compare the proposed order with the answer below.
- Rewrite the cards as a short numbered instruction list. Remove repeated wording while keeping the order clear.
Check the order
B → D → C → E → A. Arrange chairs, clean the table, place name cards, check the table, then put READY on the door.
Debrief: “Which was easier to use: the dependency cards or the numbered list? When might the explanation of a dependency still matter?” This is a discussion of the instructions, not a speed contest.
5. One update, two readers
People: 2–6 · Allow: 7–9 minutes · You need: this short source note
“Saturday's library workshop starts at 14:00 and has moved from Room A to Room C. Visitors use the main entrance. Booking remains valid. The front-desk volunteer needs six chairs in Room C by 13:40. The organiser will bring the materials.”
- Give everyone a minute to read. Assign two audiences: a booked visitor and the front-desk volunteer. With two people, take one audience each; larger groups can work in pairs.
- Write a message of no more than three sentences for that audience. Use only the source note.
- Read both messages. The group identifies which details were included in both, which differed and why.
- Check that neither message accidentally changes the time, location or responsibility.
Example for a visitor: “Your Saturday workshop starts at 14:00 in Room C, rather than Room A. Please use the main entrance. Your booking remains valid.”
Debrief: “What would this reader need to do next, and did the message make that clear?” A shorter message is not automatically better if it removes information the reader needs.
6. The text-only help desk
People: 2–6 · Allow: 8–10 minutes · You need: a chat channel
One person plays a requester. Another is the helper. Up to four others can observe the questions or join a second round. Send the requester's card privately if you want an information gap.
Requester's card
Opening message: “The poster has the wrong start time.”
You are looking at a saved file named reading-club-v1.pdf, downloaded on Monday. It says 18:30. The current shared-folder file is reading-club-v2.pdf and says 18:00. You have not opened version two. Both files concern Tuesday's reading club. There is no printer problem.
- The requester posts only the opening message. The helper may ask up to four short questions in chat before suggesting an action.
- The requester answers from the card. Do not invent a second problem or hide a fact that was directly requested.
- The helper proposes a next step. The requester replies with the filename and time they would check, rather than just “OK”.
- Reveal the card. Review the questions in order and identify which first distinguished the saved copy from the current file.
Debrief: “Which question gave you useful evidence before you offered a solution?” You are simulating the exchange; nobody needs to download, delete or edit a real file.
7. The 25-word edit
People: 2–6 · Allow: 6–8 minutes · You need: a place to write
Source note: Tuesday's evening reading club starts at 18:00, rather than 18:30. It is in the main room, not the study. Bring a library card. Reply by Monday noon only if you cannot attend.
- Give everyone 90 seconds to produce an update of 25 words or fewer. Count words separated by spaces; a time such as 18:00 counts as one word.
- Share the drafts. Check five details: Tuesday, 18:00, main room, library card and the conditional reply deadline.
- If a message changes or loses a detail, identify the words responsible. Make one revision together.
- Discuss whether the old time and room were necessary for this particular update. The 25-word limit is part of the game, not a rule for all work messages.
One possible 23-word version
“Tuesday's reading club starts at 18:00 in the main room. Bring your library card. Reply by Monday noon only if you cannot attend.”
Debrief: “Which small word carried important meaning?” In this example, removing “only” changes who is being asked to reply.
Practical questions
Which communication game works best with two people?
The missing detail desk gives one person the request and the other the facts. Then swap roles using your own fictional item, destination and deadline. Jargon swap also works well when you want to keep all information visible.
Can we run these over Zoom, Microsoft Teams or Google Meet?
Use your usual call and chat. For the route exercise, participants can draw privately on paper or type their visited cells. Private messages are optional: you can use the all-visible version described in the setup instead.
What if someone prefers not to speak?
Accept typed questions and answers, allow extra reading time and offer an observer role. Passing is also fine. For a text-only round, agree a turn order so several messages do not arrive at once.
Should the manager keep individual scores?
These exercises are designed for discussion, not employee assessment. Check a message against the task's facts, then discuss the wording together. Do not use a short game to label someone a good or bad communicator.
How do we end the exercise usefully?
Ask the activity's debrief question and invite one wording habit people would like to try, such as stating a deadline precisely. A suggested habit is an experiment for a later conversation, not evidence that the game changed workplace performance.