GENTLE & CONVERSATIONALCreative team challengeBuild connection
Common Ground
Create a welcoming little space above a bookshop. Hear different ideas, make shared choices and build on what someone else brings.
Explore this game →THE TEAMCLUELAB COLLECTION
Four distinct experiences, each with a clear purpose, guided participation and a closing conversation.
4 games shown
GENTLE & CONVERSATIONALCreative team challengeBuild connection
Create a welcoming little space above a bookshop. Hear different ideas, make shared choices and build on what someone else brings.
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LISTEN, BRIEF & CLARIFYBriefing challengePractise clear communication
Coordinate an exhibition launch through three handovers and a closing conversation. Separate facts from assumptions, clarify requests and check what was understood.
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DISCUSS, CHOOSE & REFLECTDecision simulationMake decisions together
Your exhibition is about to launch. Resources are tight and the team has different priorities. Agree your next move and examine the trade-offs.
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THE FULL TEAM MYSTERYCollaborative investigationSolve a challenge together
An observatory’s midnight broadcast is waiting. Reconstruct the night crew’s records to recover the right recording and complete its release.
Explore this game →Durations are planning estimates. Host through your usual screen-sharing call. For groups over 6, use separate breakout teams.
COMPARE THE FOUR FORMATS
| Team occasion | Game | What you do | Time* |
|---|---|---|---|
| Welcome a new colleague | Common Ground → | Creative team challenge | 15–20 min |
| Prepare a communication workshop | Signal Exchange → | Briefing challenge | 15–20 min |
| Discuss priorities together | The Launch Room → | Decision simulation | 20–25 min |
| Organise a team social | The Midnight Signal → | Collaborative investigation | 30–45 min |
*Planning estimates. Add setup and debrief time. Online purchase is currently available for professional organisations billed in France.
Choose one organiser for each small group. Open your usual video call, share the game window and read the first instruction aloud. Rotate who contributes while the organiser clicks. For larger groups, use breakout rooms and one licence per team. The host guide includes a group planner and invitation text.
START SMALL. TRY IT TOGETHER.
The Spare Corner is a complete free icebreaker for 3–6 people. Choose an object, add an idea and leave an invitation. Three rounds, one shared screen, no sign-up.
5–10 minutes to allow · English · Pass or observe at any point
