
ROUND 01
Choose the promise
Six preparation blocks, several good ideas. Decide what the exhibition should promise its guests.
MAKE DECISIONS TOGETHER
Every choice gives something up.
3–6 people · 20–25 min* · English · €39 per team
Get this game — €39 ↗French business billing · Host guide included · 14-day refund promise

DECISION SIMULATION
Your exhibition is about to launch. Resources are tight and the team has different priorities. Agree your next move and examine the trade-offs.
Four decision rounds with explicit constraints. Every option continues the story and reveals a consequence. Discuss what your team prioritised, rather than chasing a perfect score.
Rotate a discussion lead, a challenger and a summariser. Invite a reason for each view before choosing.
A planning offsite, a cross-functional meetup, or a session about prioritisation.
Explaining priorities, considering alternatives and making a decision as a group.
This describes the activity’s intention. It is not a measured improvement claim or an assessment of employees.
A LOOK INSIDE THE LAUNCH ROOM
Original scene illustrations. The browser game combines written instructions, team discussion and shared choices.

ROUND 01
Six preparation blocks, several good ideas. Decide what the exhibition should promise its guests.

ROUND 02
The expected audience doubles. Decide how to use twenty minutes of rehearsal.

ROUND 03
Confusion appears during the event. You have eight minutes to agree a response.

ROUND 04
Select a practical follow-up within a thirty-minute allowance. Compare what you gained and gave up.
No individual scores or psychological profiles. Contributions stay in your conversation.

ONE GAME OR FOUR DIFFERENT TEAM MOMENTS
Get The Launch Room for €39, or the four-game collection for €119 per team. Each game includes one team session and private host preparation.
English games. French business billing. Up to six per team; 3–6 recommended here.