TeamClueLabTry the free demo

A SIMPLE FORMAT FOR A PURPOSEFUL SESSION

Choose. Play.
Talk about it.

The game gives your session a structure. Your team brings the ideas.

01

Pick one intention.

Choose connection, communication, decisions or cooperation. Read the game’s format and suggested occasion. Choose a single-game licence or the four-game collection. Try the free mystery demo before you buy.

Illustrated objects from a TeamClueLab game
02

Set up a small group.

Bring 3–6 people to a call; the mystery also works with 2. Nominate a host, share the game window and enter a team nickname. For a bigger event, split into small breakout teams, each with a host and its own session.

Illustrated objects from a TeamClueLab game
03

Follow the round, not just the clicks.

Read the instructions aloud. Rotate who speaks, checks or summarises. Some games ask you to solve; others ask you to discuss and choose. Every decision option moves its story forward, with consequences to reflect on.

Illustrated objects from a TeamClueLab game
04

Make the debrief part of the session.

Finish with the game’s reflection prompts. Agree one observation or small habit worth trying. Download your group summary. This is a shared activity, not an employee assessment.

Illustrated objects from a TeamClueLab game
Choose your game ↗

THE PRACTICAL DETAILS

Easy to
prepare for.

Are these four different games?

Yes. Common Ground is a creative group activity; Signal Exchange is a communication exercise with rotating roles; The Launch Room is a decision simulation; The Midnight Signal is a six-puzzle investigation. Each has its own content, actions and debrief.

Do we need an outside facilitator?

No outside facilitator is required for these small-group formats. One person shares the game in your usual call and follows the instructions. The host guides the conversation and can take part. Read the host guide first.

How does everyone participate with one screen?

The group talks on its usual call; the host clicks for the team. Activities prompt you to rotate who reads, briefs, challenges or summarises. There are no separate player logins, private player screens or synchronised rooms.

Can we use this with more than six people?

Split the group into small teams in breakout rooms. Each team needs its own host, game window and local session. Teams do not synchronise, and there is no shared leaderboard. A simple breakout plan is included in the host guide.

Will this improve our team’s performance?

The games are designed to create specific conversations and opportunities to practise together. They are not a validated team assessment, and we do not promise measured gains in productivity, trust or performance. A short debrief helps your team decide what to take back to work.

What does a team licence include?

Choose a single game for €39 or all four for €119. Each licence covers one team of up to six, with private host preparation included. The order page shows current checkout availability. A free two-puzzle mystery demo is always available.